Mike Kennedy

411 W. Ontario #414, Chicago, IL  60654          mkennedy@neurobellum.com                                                               (312) 643-8684

 

OBJECTIVE:

To produce engaging stories and memorable interactive experiences using innovative narrative techniques.

 

Professional Experience:

Vogster Entertainment, Chicago, IL                                                   Senior Producer   12/07 -  current

Unbound Saga (XBLA / PSP)

BleedOut (PC Online MMO-FPS)

Unannounced Action title (PS3 / Xbox360 / PC)

Unannounced Shooter (Wii)

·         Created original IP/Brand Unbound Saga for Xbox Live Arcade and Sony PSP, producing all script material, feature management, art direction, and audio direction.  Also drove creative direction of all marketing materials and brand spin-off products, including published comic book tie in with Dark Horse and limited edition cold cast figure statues.

·         Campaign design and cinematic production for Bleedout, a strategic rebranding of the CrimeCraft MMO.  Included world history and character design, world bible, campaign structure, and cinematic production with a dozen top-tier comic industry artists.

·         Narrative design and direction of all story and cinematic material for Unannounced Console Action Title.

·         Produced narrative material for Unannounced Wii shooter.

 

EA Chicago, Chicago, IL                                            Associate Art Director / Producer   10/04 – 11/07

Untitled Marvel Fighting game (PS3 / Xbox360) – unreleased

Def Jam: Icon (PS3 / Xbox360)

Fight Night Round 2 (PS2 / Xbox / Xbox360)

·         Designed and produced campaign mode (story line and mission structure) for Def Jam: Icon and Marvel.

·         Cast, organized, and directed motion capture and voice over sessions for Def Jam: Icon and Marvel.

·         Scripted story and dialogue, managing additional outside writers for Def Jam: Icon and Marvel.

·         Conceptualized, directed, and edited presentation videos for Fight Night Round 2 and Def Jam: Icon.

 

 

Neversoft, Woodland Hills, CA                                                                             Producer     6/04 – 10/04

Tony Hawk’s Underground 2 (PS2 / Xbox)

Gun (PS3 / Xbox360)

·         Conceptualized, directed, and edited in-game videos for Tony Hawk’s Underground 2.

·         Streamlined existing storyline and outlined mission structure for Gun.

 

 

Namco Hometek, San Jose, CA                                Cinematic Lead / Creative Director    5/01 – 3/04

Dead to Rights (PS2 / Xbox)

Dead to Rights 2: Hell to Pay (PS2 / Xbox) – original, unreleased version

Snake Plissken’s Escape (PS2 / Xbox) – unproduced design

·         Wrote script material and designed mission structure for Dead to Rights and Dead to Rights 2: Hell to Pay.

·         Cast, organized, and directed vocal sessions for Dead to Rights and Dead to Rights 2: Hell to Pay.

·         Managed overseas resources to produce cinematic material for Dead to Rights 2: Hell to Pay.

·         Animated and directed cinematic material for Dead to Rights.

·         Produced and directed design proposal and playable demo for Snake Plissken’s Escape.

 

 

The 3DO Company Inc., Redwood City, CA                         Senior Artist / Lead Artist     7/96 – 4/01

Army Men: Sarge’s Heroes 2 (PS2 / PSX)

Army Men: Sarge’s Heroes (PSX)

Army Men: Air Attack 2 (PS2 / PSX)

Crusaders of Might and Magic (PSX/PC)

Might and Magic Online (Online) unproduced design

Meridian 59 (Online)

·         Managed art teams for Army Men: Sarge’s Heroes and Sarge’s Heroes 2.

·         Animated and directed cinematic material for Army Men: Sarge’s Heroes and Sarge’s Heroes 2.

·         Scripted and directed vocal sessions for Army Men: Sarge’s Heroes, Sarge’s Heroes 2, and Air Attack 2.

·         Wrote design documentation and story material for Might and Magic Online.

·         Created hi-poly character models and concept art for Meridian 59 and Crusaders of Might and Magic.

 

 

Presage Software, San Rafael, CA                                               Artist / Assistant Art Director     1/92 – 5/96

A Ghost in the Machine (Windows/Mac) DreamWorks Interactive   unproduced design

Star Wars Screen Entertainment (Windows/Mac) LucasArts Entertainment

Lode Runner (DOS/Windows/Mac) Sierra / Dynamix

Mutant League Speed Demons (Sega Genesis) Electronic Arts  – unreleased

Zurk’s Learning Safari (Mac) Soleil Software

Might and Magic III (Mac) New World Computing

Flashback / Enhanced CD (Mac) Interplay / MacPlay

Oh No! More Lemmings (Mac) Psygnosis

·         Developed original designs and prototypes for various concept proposals.

·         Conceived and directed original game proposal for A Ghost in the Machine, in direct collaboration with Steven Spielberg at Dreamworks Interactive.

·         Created artwork and animation for various 2-D sprite-based games and educational titles.

·         Maintained a managerial overview of all art production in the studio.

 

 

ADDITIONAL Experience:

Over 50 published graphic novels for Dark Horse and DC Comics, creating original franchises and expanding on existing licenses.  Titles include:  Superman: Infinite City, Aeon Flux, Lone Wolf 2100, Star Wars: Underworld, Alien vs Predator, Ghost, and Batgirl.

 

Composed and recorded original musical score for American release of Japanese animated feature, 8 Man After and live-action 8 Man movie (Both available on DVD).

 

EDUCATION:

Florida State UniversityBachelor’s Degree in Communication and Computer Art                    1991