Mike Kennedy

411 W. Ontario #414, Chicago, IL  60654          mkennedy@neurobellum.com                                                               (312) 643-8684

 

OBJECTIVE:

To produce engaging stories and memorable experiences using innovative narrative techniques

 

Professional Experience:

Vogster Entertainment, Chicago, IL                                                   Senior Producer   12/07 -  current

Unbound Saga (PSP)

Unannounced Action title (PS3 / Xbox360 / PC)

Unannounced Shooter (Wii)

Unannounced Arcade Brawler (Xbox360/XBLA)

·         Created and Produced original IP Brand for Unbound Saga, including all script development, art direction, and audio direction.  Also drove creative direction of all marketing and brand spin-off management.

·         Narrative design and direction of all story and cinematic material for Unannounced Console Action Title.

·         Producing all narrative material for Unannounced Wii shooter.

·         Overseeing all creative direction of unannounced XBLA arcade brawler.

 

EA Chicago, Chicago, IL                                            Associate Art Director / Producer   10/04 – 11/07

Untitled Marvel Fighting game (PS3 / Xbox360) – unreleased

Def Jam: Icon (PS3 / Xbox360)

Fight Night Round 2 (PS2 / Xbox / Xbox360)

·         Designed and produced campaign mode (story line and mission structure) for Def Jam: Icon and Marvel.

·         Cast, organized, and directed motion capture and voice over sessions for Def Jam: Icon and Marvel.

·         Scripted story and dialogue, managing additional outside writers for Def Jam: Icon and Marvel.

·         Conceptualized, directed, and edited presentation videos for Fight Night Round 2 and Def Jam: Icon.

 

 

Neversoft, Woodland Hills, CA                                                                             Producer     6/04 – 10/04

Tony Hawk’s Underground 2 (PS2 / Xbox)

Gun (PS3 / Xbox360)

·         Conceptualized, directed, and edited in-game videos for Tony Hawk’s Underground 2.

·         Streamlined existing storyline and outlined mission structure for Gun.

 

 

Namco Hometek, San Jose, CA                                Cinematic Lead / Creative Director    5/01 – 3/04

Dead to Rights (PS2 / Xbox)

Dead to Rights 2: Hell to Pay (PS2 / Xbox) – original, unreleased version

Snake Plissken’s Escape (PS2 / Xbox) – unproduced design

·         Wrote script material and designed mission structure for Dead to Rights and Dead to Rights 2: Hell to Pay.

·         Cast, organized, and directed vocal sessions for Dead to Rights and Dead to Rights 2: Hell to Pay.

·         Managed overseas resources to produce cinematic material for Dead to Rights 2: Hell to Pay.

·         Animated and directed cinematic material for Dead to Rights.

·         Produced and directed design proposal and playable demo for Snake Plissken’s Escape.

 

 

The 3DO Company Inc., Redwood City, CA                         Senior Artist / Lead Artist     7/96 – 4/01

Army Men: Sarge’s Heroes 2 (PS2 / PSX)

Army Men: Sarge’s Heroes (PSX)

Army Men: Air Attack 2 (PS2 / PSX)

Crusaders of Might and Magic (PSX/PC)

Might and Magic Online (Online) unproduced design

Meridian 59 (Online)

·         Managed art teams for Army Men: Sarge’s Heroes and Sarge’s Heroes 2.

·         Animated and directed cinematic material for Army Men: Sarge’s Heroes and Sarge’s Heroes 2.

·         Scripted and directed vocal sessions for Army Men: Sarge’s Heroes, Sarge’s Heroes 2, and Air Attack 2.

·         Wrote design documentation and story material for Might and Magic Online.

·         Created hi-poly character models and concept art for Meridian 59 and Crusaders of Might and Magic.

 

 

Presage Software, San Rafael, CA                                               Artist / Assistant Art Director     1/92 – 5/96

A Ghost in the Machine (Windows/Mac) DreamWorks Interactive   unproduced design

Star Wars Screen Entertainment (Windows/Mac) LucasArts Entertainment

Lode Runner (DOS/Windows/Mac) Sierra / Dynamix

Mutant League Speed Demons (Sega Genesis) Electronic Arts  – unreleased

Zurk’s Learning Safari (Mac) Soleil Software

Might and Magic III (Mac) New World Computing

Flashback / Enhanced CD (Mac) Interplay / MacPlay

Oh No! More Lemmings (Mac) Psygnosis

·         Developed original designs and prototypes for various concept proposals.

·         Conceived and directed original game proposal for A Ghost in the Machine, in direct collaboration with Steven Spielberg at Dreamworks Interactive.

·         Created artwork and animation for various 2-D sprite-based games and educational titles.

·         Maintained a managerial overview of all art production in the studio.

 

 

ADDITIONAL Experience:

Over 50 published graphic novels for Dark Horse and DC Comics, creating original franchises and expanding on existing licenses.  Titles include:  Superman: Infinite City, Aeon Flux, Lone Wolf 2100, Star Wars: Underworld, Alien vs Predator, Ghost, and Batgirl.

 

Composed and recorded original musical score for American release of Japanese animated feature, 8 Man After and live-action 8 Man movie (Both available on DVD).

 

EDUCATION:

Florida State UniversityBachelor’s Degree in Communication and Computer Art                    1991